
America is beginning to develop a preteen culture centered around video games as a result of their advertising. The video game "Halo 3", played on the Xbox 360 platform has become a national phenomenon, increasingly popular among the youth generation, pulling in $170 million within the first 24 hours of its sale. Other popular contemporary video games include the "Madden NFL" series and the "Call of Duty" series (many popular video games have sequels after having initial success). The video game industry is able to exploit the popularity of their products to create new technologies that force more and more people to buy their wares (many different platforms have developed internet connections between systems).
It may be true that there are educational video games that can be used to create a fun medium for learning. However, these games are meant for children and do not effectively apply higher level curriculum enough to be efficient in transferring the information. What are some possible applications of video games to improve the quality of our modern lifestyle? Are video games positive or negative in the development of youths?
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